The subject of the contract is "Digital Transformation Actions of the Municipality of Argostoli" and more specifically the following:
9_ Smart energy management systems for municipal and school buildings consisting of:
- 1 Subsystem for the remote management and monitoring of energy consumption in municipal buildings using equipment in electrical panels
- 1 Subsystem for monitoring consumption and charges of electrical energy
- 22 installations in electrical panels of equipment for measuring electricity consumption
13_ Platform for the management of kindergartens, parent updates with a smart application
14_ Digital Platform for managing vulnerable groups
15_ Management of closed and open sports, culture and recreation areas (class scheduling, parent updates, competitions, mass sports etc.)
20_ Cultural - Sports events - Electronic ticket management
28_ Digitization of local cultural heritage (the ownership and possession of which belongs to the municipality) consisting of:
- Actions for the digitization of cultural documents: According to the priorities of the municipality, it involves the digitization of selected paintings from the collection of Gerasimos Klavos, the Municipal Theatre, and the Town Hall of Argostoli and Artemis Melissaratos (41 pieces) and selected sculptures from the collection of Gerasimos Klavos (16 pieces)
- Digital virtual reality museum: Creation of a three-dimensional museum with a content management system for displaying thematic exhibitions according to the season and the goals of the Municipality in virtual reality and internet environments.
- Interactive three-dimensional educational game with horizontal movement in artistic works that utilizes narrative techniques and is supported by an online management system to enable content modification. The application will be able to run on portable devices and the internet.
- Augmented reality tour application through which users interact with the surrounding space (streets of the city as well as inside buildings) to display informative multimedia information utilizing gamification techniques and augmented reality technologies (location via GPS, augmented reality targets, QR codes)
- Creation of scenarios and digital audiovisual content for digital applications.
34_ Comprehensive infrastructure protection against cyber-attacks
35_ Central unified platform for managing and collecting data on digital transformation actions of local authorities
LOT-0001
Digital Transformation Actions of the Municipality of Argostoli.
The subject of the contract is "Digital Transformation Actions of the Municipality of Argostoli" and more specifically the following:
9_ Smart energy management systems for municipal and school buildings consisting of:
- 1 Subsystem for the remote management and monitoring of energy consumption in municipal buildings using equipment in electrical panels
- 1 Subsystem for monitoring consumption and charges of electrical energy
- 22 installations in electrical panels of equipment for measuring electricity consumption
13_ Platform for the management of kindergartens, parent updates with a smart application
14_ Digital Platform for managing vulnerable groups
15_ Management of closed and open sports, culture and recreation areas (class scheduling, parent updates, competitions, mass sports etc.)
20_ Cultural - Sports events - Electronic ticket management
28_ Digitization of local cultural heritage (the ownership and possession of which belongs to the municipality) consisting of:
- Actions for the digitization of cultural documents: According to the priorities of the municipality, it involves the digitization of selected paintings from the collection of Gerasimos Klavos, the Municipal Theatre, and the Town Hall of Argostoli and Artemis Melissaratos (41 pieces) and selected sculptures from the collection of Gerasimos Klavos (16 pieces)
- Digital virtual reality museum: Creation of a three-dimensional museum with a content management system for displaying thematic exhibitions according to the season and the goals of the Municipality in virtual reality and internet environments.
- Interactive three-dimensional educational game with horizontal movement in artistic works that utilizes narrative techniques and is supported by an online management system to enable content modification. The application will be able to run on portable devices and the internet.
- Augmented reality tour application through which users interact with the surrounding space (streets of the city as well as inside buildings) to display informative multimedia information utilizing gamification techniques and augmented reality technologies (location via GPS, augmented reality targets, QR codes)
- Creation of scenarios and digital audiovisual content for digital applications.
34_ Comprehensive infrastructure protection against cyber-attacks
35_ Central unified platform for managing and collecting data on digital transformation actions of local authorities.